Mapping for a Living

Ralf's Work and Hobby Journal

Deadlands Reloaded - Big Chief is Dead
deadlands
uthoroc
This is the 23rd session log of our Dealdands Reloaded campaign "The Great Northwest" (April 4th 2014)

Having found the path to the Old Glade, the posse was now surrounded by at least 20 sasquatch warriors. Fortunately these did not seem intent on attacking them right away. Instead they took them into their midst and escorted the posse up into the high mountain valley where the ancestral village of the sasquatch was hidden among a grove of ancient sequoias.

The group was confronted by a sasquatch shaman on the way, who got into an argument with Rrurgh, the leader of the band. As Gus prayed to understand the alien tongue, Chris produced a wampun that spread the miracle of tongues' power to the whole group.* The shaman, Worragh was his name, had followed and observed the posse, and now spoke highly of them and their fight against the Seven Devils in Hell's Canyon. But the had been exiled from the Old Glade by the Big Chief, and Rrurgh was reluctant to allow him to accompany the group. But Tyler managed to convince him to allow it.
[*Again I ignored the original Trail Guide campaign here, removing the character Hunting Hawk and let the players' powers work properly.]

In the glade the whole tribe of more than a hundred sasquatch, elders, adults, children and all, surounded posse, with suspicion, fear but also some hope on their faces. There were two more humans: Angry Mouse and a Shaolin monk by the name of Li Chang, who turned out to be Lotus Blossom Wen's brother.*
[*The replacement PC for Matt, who had died in the last session.]

Then Big Chief arrived, guarded by eight of the toughest and meanest Bigfoot the posse had ever seen. And they soon realized what was wrong: The Big Chief was Harrowed, and the manitou controlling him was causing all the trouble between humans and sasquatch.

At first Gus had thought the chief's death wounds could still be healed and had offered to do so. Cunningly, the Harrowed challenged him to try it - sure in the knowledge that such an attempt must surely fail. But Gus turned it around, insisting that the healing would need to take all night in the presense of Big Chief - giving him a chance at attempting an exorcism. Still Big Chief was confident the little human could not harm him - and backing out of the healing challenge would surely make his tribe wonder now.

So the posse was taken to the chief's tree and Gus taken inside together with the Harrowed. After a while the chief fell into the Harrowed's death-like sleep, but his guards were still around and kept a close eye on Gus and his friends. The posse began to worry that the chief would kill Gus in the morning before the ritual could be completed. To avoid this they resolved to get the tribe together to watch. Tyler and Hunter sat out to do this and managed to get both Rurrgh's and Worragh's help in getting the tribe together. And Gus was able to browbeat the guards to carry the sleeping Big Chief outside so everything would happen in the open.


[You can download the full-size A1 pdf of the battlemap by clicking on the image above.]

So more than a hundred Sasquatch and the whole posse watched as Big Chief awoke again, and Gus neared the end of his ritual. The harrowed chief glared the Blessed and the struggle between their spirits began in earnest. Back and forth did the fight go, but then Gus remembered the successes they had in fighting evil spirits and with a great shout banished the manitou.*
[*Very fittingly, Gus' player had drawn the Legend Chip the group had won for deafeating the Seven Devils and freeing the workers at Hell's Canyon. When the spirit roll went against him, he used the chip to add a 1d6 to the result... and that die exploded three times! An epic result.]

With a final lounge Big Chief tried to get at Gus before the manitou was driven away, but Tyler and Racing Clound protected their friend. Li Chang put down a sasquatch with one blow, Bu wrestled one to a standstill and Hunter stunned another. Then Worragh, Rrurgh and other sasquatch intervened, putting a stop to the fighting. Seeing their chief lying there, the posse managed to convince the sasquatch that he had been dead for a long time and that the war against the humans was the will of an evil spirit. The siege of Walla Walla was at an end.

[And here the campaign ended, with the prospect of following this up in the future with "The Flood" or perhaps "Last Sons". I will put up a summary of the whole campaign in a later post.]

New Campaign Pitches
uthoroc
As our Deadlands Reloaded campaign is nearing the finale, I am already considering the next campaign to run. Here are the pitches I've prepared for my players (translated from German).



#1 Ashen Stars (GUMSHOE) - The Bogey Conundrum

The LASER crew of the "Jolly Roger" tries to bring law and order to the chaos of the Bleed - while paying the bills and turning a profit. But behind everything looms the unsolved conundrum of the Mohilar War and how it was won - or was it? Can the LASERs solve the Bogey Conundrum and prevent the return of the Mohilar?
[Firefly plus Mass Effect with a dash of Star Trek, continuation of our Ashen Stars play test group]

#2 Ashen Stars (Drama System) - Ossa One

Ossa one is the Combine's last great space station in the Bleed. Here Bleedists and Combinists mingle, LASERs and Combine fleet captains, smugglers and merchants, Nufaith prophets and desperate scientists. The protagonists try to navigate the post-Mohilar war chaos, as well as the tangled web of their own relationships.
[Breaking Bad plus Deep Space Nine with a good dose of soap opera]

#3 Jhendor (FUDGE) - The Sorcerer of Tiranar

Three generations have passed since the fall of the Cold King and human society is slowly recovering from the catastrophe. Much has changed, the gods' cults have fallen into obscurity and senseless struggles and the sorcerers have taken over the rule of man. But new religions are on the rise and unrest brews among the proletariat and underworld of the Seminarian cities. Can the heroes survive the erupting conflicts or even shape them to their own desires?
[Jhendor (my own fantasy setting) mixed with Perdido Street Station and a little Lankhmar]

#4 Mortal Coil (Mortal Coil) - The Return of Magic

Magic has returned to the modern world in force. Fairies, old Gods, Angels and Demons Can the protagonists prevail and prevent the world from going up in flames? And how will they cope with their own burgeoning magic powers.
[American Gods mixed with Sandman and Heroes - continuation of our previous Mortal Coil campaign]

#5 Middle-Earth (The One Ring) - The Darkening of Mirkwood

Smaug the Dragon is dead and the has been Necromancer driven from Dol Guldur. Men, elves and dwarves look to the future with renewed hope. But the Shadow is not gone completely from Greenwood the Great and gathers strength in the deep glades of the forest and the darkest corners of Wilderland. Can a few doughty heroes protect the blossoming of the Free Peoples and prevent the Darkening of the forest?
[Classic Tolkien, a little more of The Hobbit than the Lord of the Rings]

#6 Night's Black Agents (GUMSHOE) - Blood is thicker than Vodka

In old Europe's shadow world of crime and conspiracies festers an ancient evil: Vampires hold the strings of power. The protagonists - themselves burned veterans of the Cold War and War on Terror - find themselves between the front lines of this different shadow war, both hunters and prey. Can they put the wooden stake through this conspiracy's heart before they fall victim to it?
[Bourne Conspiracy plus John le Carré meets Bram Stoker]

Deadlands Reloaded - Bad Dreams
deadlands
uthoroc
This is the 22nd session log of our Deadlands Reloaded campaign "The Great Northwest" (March 13th 2014)

The night after the battle for the mining camp Toni, Gus, Tyler and Hunter all suffered terrible nightmares.

Toni found herself on a bleak desert highland surrounded by the corpse of starved and slaughtered cattle. A priest was handing out rotten meat to a hungry crows which they eagerly devoured. An old, emaciate crone sat behind him on a cow's corpse gnawing a bone. She gave Toni a wicked stare and cackled loudly. Then the priest turned to Toni and offered a a plate of rotten offal which he abhorred and desired at the same time. With an effort of will she resisted taking it and woke up with a scream.

In his dream Gus stood on a battlefield strewn with the slain, French and German, US and Confederate soldiers, Indian braves and White settlers. The thunder of artillery rumbled in the distance and black smoke of burning villages obscured the sky. From among the fallen rose a huge Indian brave, painted with blood, holding a scalp in one hand and a blood-drenched tomahawk in the other. Gus recognized him as Raven and felt a rifle in his hands. The bayonet was set and bloodied and Gus felt like he had killed against the Lord's law. Raven bared his chest and belly before Gus, daring to stab him with the bayonet or be killed. Gus refused to attack and when the hatchet came whistling down, he awoke in a cold sweat, muttering "This ain't how it was, this ain't how it was like."

Tyler dreamed of a nightmarish city of technology, machines, pipes, poisonous fumes and the screams of burning ghost rock. He was hurrying home to his sick family, with a cure given to him by a scientist - a huge syringe bubbling with a vile green liquid. He found his wife (Lotus Blossom Wen) and his boy and girl in a rickety hut among the machinery. They were disfigured by metal "augmentations" and his daughter lay in a horrible fever. But when he bent down to administer his medicine - the only thing able to stop the sickness - his daughter was deathly afraid and pleaded with him not to use the syringe. He fought with himself for a moment, remembering the earnest and convinced scientist who had given it to him, but with an effort of will resisted the urge to force the medicine on her. We woke up with a cough and a bit of a fever himself.

Hunter found himself in a parched and deserted western town, with only skeletons for company one even dangling from a gallows in the street. Then he heard slow but steady steps around the corner accompanied by the clink of spurs. For a moment he did not know whether he was the hunter or the prey. Then a gunslinger in a faded coat, high top hat and two enormous Army revolvers in his belt stepped out into the street. Hunter just knew he didn't stand a chance against this man in combat, and when the figure told him "Draw... or run" the urge to turn around and flee became overwhelming. But he resisted it and drew his gun, fast enough even to outdraw the gunslinger. The bullet hit him in the chest, but the figure just shrugged as if it hardly felt the shot. Hunter woke in a sweat as he looked into his opponents barrel and the trigger finger began to bend. He held his own smoking gun in hand, having it fired in his sleep.

Except for Tyler, who just turned around and went to sleep again, everybody gathered for some coffee and told their dreams. After a while it occurred to Gus, that the nightmares had the themes of the four horsemen of the Apocalypse: Hunger, War, Pestilence and Death. They wondered what that meant and felt like they had caught the attention of something incredibly evil. In a gut feeling Toni connected her vision of the priest with the stories she had heard about Reverend Grimme in the City of Lost Angels, though there was no evidence to support this theory.

After that horrible night, the day started out surprisingly well. Mama Ayida had decided to stay at Hell's Canyon and found a settlement here, as that seemed the best way to keep the Seven Devils in check and prevent further Ghost Rock mining. The posse managed to convince most of the workers to stay with here. Only about 30 or so wanted to head westwards, to Walla Walla and then on to California and Lost Angels. Pete and Hank volunteered to take them to Walla Walla together with the captive regulators, and were paid a generous bonus by the posse. Mr. Dunlevy proved pretty resistant against attempts to have him cede his claim to the workers. Mama Ayida decided to keep him and put him to work in the kitchens. Hopefully this would teach him some humility, though it seemed unlikely.

Hunter found some Sasquatch tracks not far from the mine, which headed back north into the wilderness. He took that as a good sign, as their own path also lay northwards to Clearwater River and the area where the Old Glade was to be found. They set out the next morning, now only accompanied by Chris, Racing Cloud and Bu.

Several days later the posse reached the Clearwater River area. They noticed a column of cavalry and eventually learned that it was the company from Walla Walla, led by Colonel Jones and his new Indian Scout: Angry Mouse. Apparently Angry Mouse had shown up in Walla Wallla a while after they left, claiming to know the general location of the Sasquatchs' home. As there had been more attacks and now also killings, Colonel Jones decided to mount an expedition to strike at the Sasquatch and defeat them once and for all. 70 men and 4 cannons were on their way.

The posse saw this with dismay and headed onwards to meet the Sasquatch before battle could be joined. As they crossed a pass towards the valley where the Old Glade was most likely located, the noticed the presence of Wendigo in the area, but also realized that these were focused not on them but on the soldiers. The next day was one of searching and tracking with many promising leads towards the Old Glade ending in dead ends or destroyed paths. As the sun was setting and they headed into a narrow side valley, they suddenly heard gun and cannon fire from the pass behind them, then faint screams on the wind and finally silence. They feared the worst for the cavalry but headed onwards ... and ran into a party of Sasquatch. They had finally found the way into the Old Glade and were met by a gang of suspicious warriors, branding spears and clubs.

To be continued...

Deadlands Reloaded - Payments Due
deadlands
uthoroc
This is the 21st session log of our Deadlands Reloaded campaign "The Great Northwest" (on February 28th)

The posse had a clear target now: Take out J.P. Dunlevy and his mining operation and free the captive workers. For that they returned to the mine as if nothing had happened, Tyler and Toni again took residence in Dunlevy's house and the others with the guards. Then at dinner time, when most regulators came together, they struck. Gus broke the two remaining slumber gas phials right among the hungry men, Hunter took out the guard in front of the storehouse and Matt tried to eliminate Buford Dean the foreman. Toni and Tyler took care of Dunlevy himself, took out his guard, captured him, set the main house on fire and rescued the maid trapped in the kitchen.

Down in the camp it first looked like things were going just as smoothly, with many regulators falling unconscious and Dean's gun malfunctioning (Adventure card played), But then the brute drew his two bowie knifes and began slaughtering his foes. Matt fell under his savage knife strokes, as did the hired gun Pete and the ogre Bu. Racing Cloud was shot down by one of the regulators. Finally Hunter managed to wound Buford Dean severely and then the freed slaves fell upon their tormentor and clubbed him to death. The other regulators had already given up at this point, cowed into surrender by the sight of their captive boss and Toni's fiery speech.

But victory came too late for Matt. The knife wounds had been to bad and he was dead. For a moment it looked mile the manitous he had been gambling with might have plans for his body, but then he gave a last gasp and found his rest. The old huckster was no more. [This was the first PC death of the campaign, and adequately tragic. We went through the Harrowed check, and despite drawing quite a few cards, no Joker came up.] Luckily all the NPC allies survived the fight.

The former slaves took control of the mining camp under the leadership of Mama Ayida, and as darkness fell the tales of their great victory were told and retold until the darkness around them looked far less threatening then before. [A successful tale-telling by Gus and Toni reduced the Fear Level.]

Deadlands Reloaded - Seven Devils
deadlands
uthoroc
This is the 20th session log of our Deadlands Reloaded campaign "The Great Northwest" (on January 24th).

Led by Mama Ayida, the posse headed deeper into the canyon and finally came up the sacred place of the Sasquatch where there early history was recorded. They stood at then top of a huge cliff face, with countless petroglyphs and the frothing river below their feet. Unfortunately they also immediately spotted several ghostly giants... the eponymous Seven Devils.

The monstrous spirits immediately fell upon the posse unhindered by the steep canyon wall. They seemed especially attracted by the Sasquatch spear that Hunter was carrying and desperately tried to grab it. Fortunately that gave the others plenty of opportunities to shoot, and one by one the devils succumbed to the bullets (which they obviously were not immune too). Friendly fire and climbing the rock face proved the greater danger to the posse then the devils themselves.

After the spirits were defeated the posse managed to decipher enough of the glyphs to get a good idea of the Old Glade's location. But Tyler found something else, a crack in the rock wall close above the river that led into an unnatural cave filled with lava. It held seven pillars of twisted rock rising out of the molten rock - apparently the prison that Coyote had fashioned for the evil spirits. Tyler searched for a way to dynamite the cave, but didn't find a suitable spot. Also Chris told him that the cave was not really a physical space, but more like a spot in the Hunting Grounds, and dynamiting it would not stop the devils from reemerging. The crack in their prison had apparently been caused by the damage Dunlevy's hydraulic mining was doing to the canyon. So shutting down the mining operation would not only help the exploited workers, but also stop or at least slow the freeing of the Seven Devils.

Mama Ayida brewed a healing salve for the wounded and offered to help the posse as well as she could in defeating Dunlevy and his regulators. But that would be an endeavor for the next session.

The battle map for this session is a hybrid between a flat space and a vertical view of the cliff face. It worked out quite well during the session. You can download the full-size pdf from this link.

Deadlands Reloaded - Work Contract
deadlands
uthoroc
This is the 19th session log of our Deadlands Reloaded campaign "The Great Northwest" (on January 3rd 2014).

After staying a few days in Walla Walla to heal their injuries, the posse headed out north and east towards the Snake River. Their destination was Hell's Canyon where they hoped to find clues to the location of the Sasquatchs' "Old Glade".

At first the journey was uneventful, but then they ran into a gang of regulators working for the Dunlevy Mining Co. who forbade them to travel onwards because the area was supposedly off-limits to anyone not working for J.P. Dunlevy. Tyler managed to convince them to at least get a message to their boss, claiming to be an old business friend.

When the regulators turned back towards the mine, the posse followed close on their heels ignoring the warning. They openly approached the mine and managed to convince Dunlevy himself, that they were some harmless eccentrics in search of native artifacts. Dunlely hosted Tyler and Toni for dinner and offered them lodging in the main house, while the other got too sleep in the guard barracks.

There they witnessed the appalling conditions the workers toiled and lived under and they were kept here against their will. Dunlevy was effectively using slave labour. Especially Gus had problems letting this situation stand as it was, but the others promised him they would back here and free the oppressed workers - after the Sasquatch riddle at Hell's Canyon had been solved.

Gritting their teeth and vowing to set right the wrongs done here, the posse set out the next morning past the work gangs shivering in the bitter cold and headed into the canyon. They felt watched and eventually encountered a small band of people - refugees from the mining camp under the leadership of Mama Ayida, a mambo from New Orleans.

It took a moment to convince her of their good intentions, but when that was accomplished, Mama Ayida told them of the Seven Devils haunting the canyon and how they had devoured the soul of one of her companions. That had happened at a place where hundreds of petroglyphs covered the canyon wall. The posse realized that must be the Sasquatch place they were looking for. Ayida promised them to led them to the place come morning.

Deadlands Reloaded - Winter Barbeque
deadlands
uthoroc
This is the 18th session log of our Deadlands Reloaded campaign "The Great Northwest" (on January 3rd 2014).

As the session started Tyler (the ex-Agent) was locked away in the town jail and the others were gathering in their boarding house, when suddenly dog howls and gun shots erupted in the streets. When everybody rushed out, they saw Racing Cloud's and Chris's tent going up in flames and the two Klickitat being attacked by half a dozen mad dogs. Hunter (the bounty hunter) was the first on the scene and witnessed Chris being hit by a gunshot. When he rushed to help, the unseen sniper got a shot in - and hit Hunter bad [5 wounds, reduced by 2 through the Soak roll]. A very close call.

As the others arrived, Gus called on the Lord to help his wounded friend and got bitten by one of the dogs for his trouble. Fortunately his strong voice seemed then to have a calming effect on the animals [the Animal Friend power]. Matt (the huckster) tried to flush the sniper out. He didn't get to face him, but the unknown map vanished into the dark when Matt came too close. The sheriff arrived on the scene and slowly everything calmed down again. Chris wasn't too badly hurt, and the others were taken into the boarding house to take care of.

Meanwhile, Tyler unfortunately learned that the whole affair had only been a distraction. Captain Danby and some of his cronies showed up at the jail, shot the deputy and took Tyler away with them into the night. Toni (the muckraker) and the sheriff found the dead deputy when she wanted to check on Tyler. While Sheriff Freeman alerted mayor Hart and the judge, Gus came up with the idea to use the pacified hounds to track Tyler. That worked out perfectly and they tracked the soldiers and their prisoner to a little sortie gate in the palisade where they apparently had met up with the escaped sniper and left the town.

While the sheriff and judge declared it too unsafe to follow the kidnappers into the night and wanted to wait for sunrise, the posse was determined to lose not time. With Danby and gang probably being cannibals, they greatly feared for their companion. Luckily, some other townspeople proved very stout hearted: Mrs. Boon and others who had missing relatives gathered to help [Angry Mob adventure card]. Soon after the rescue party headed out into the woods, led by hunter and the helpful hound.

Tyler had been taken to an abandoned farmhouse in the woods, apparently the lair the cannibal gang had been using for a while. A fire had been prepared and the sergeant threatened to grill something of Tyler's, but the captain told him to make do with the human corpse that was already present - Fred Boone. So Tyler was "stored" for the moment, hanging from a hook in the rafters.

The posse was struggling through cold and darkness, both Hunter, Chris and Matt still wounded. It was especially hard on Matt, who stumbled in the dark and badly sprained his ankle [critical failure on the fatigue roll]. Had it not been for Gus' miraculous powers, they might have had to leave the old Huckster behind.

They managed to stay on the track and finally reached the farmhouse too. When Hunter scouted the area, he was spotted by the sergeant, alarming the soldiers. An attack on the building defended by professional soldiers seemed a desperate measure. But Hunter came up with a battle plan quickly. While the townspeople would surround the house, the posse would use an abandoned wagon to approach the bar door with at least a little cover. At first it looked like the wagon would be hard to move in the snow, but then Bu, the Chinese ogre, showed his strength and together with Gus easily shoved the wagon towards the house, actually crashing it through the barn door and opening the way inside.

Tyler had been working on his bonds in the meantime and managed to free himself, just as the fighting broke out. Lacking a gun, he tackled the sergeant and the two fought fiercely. Tyler, Toni and Matt faced Captain Danby and two of his soldiers. But when Danby was wounded, he suddenly became to change. The pain and the hatred completed the transformation that had been coming for some time: He became a Wendigo.

The horrific change happened right in front of Hunter, and it was more than his heart could take. It simply stopped beating [Guts check failed, rolled a 20 on the fright table, with the +1 modifier from the Wendigo that was a heart attack]. Luckily the bounty hunter was vigorous enough to survive the heart attack. Still the Wendigo seemed to get the upper hand. It jumped Racing Cloud and the Klickitat warrior woman went down in a spray of blood, to Gus' personal horror.

But then Matt, who had just felt a surge of power [Power Surge adventure card], flicked a card from his deck and flick it at the back of the Wendigo's head. Glowing bright green, in entered its skull at the base of the neck and came out through an eye, taking a good chunk of the brain with it. The Wendigo stood frozen for a second, the collapsed and changed back into the now dead form of Captain Paul Danby [3d6 bold hit with raise, for 4d6 damage doubled with "Bullseye" adventure card]. The sergeant fought on for a moment, but then Tyler managed to kill him too. The other soldiers tried to flee, but were either killed or captured.

During the aftermath the posse tried to shield the townspeople from the worst horrors of the cannibal lair, but allowed Mrs Boon to see the body of her husband. he was heartbroken, but overall Gus managed to calm everybody and instill a feeling of hope - the monsters could be killed. The deeds of the soldiers who were meant to protect the citizens was a shock, but didn't fully undermine their new-found confidence [a Persuasion roll to keep the Fear level from getting worse was successful, but not good enough to actually reduce it].

The posse burned down the farmhouse to clear it of the corruption and took three prisoners back to Walla Walla. There the mayor wanted to turn them over to Colonel Jones for a court-martial, but Hunter wanted to see them hang on the spot or at least tried by a jury. Some arguments ensued, but eventually Hunter prevailed and the townspeople formed an impromptu jury, tried the soldiers in the saloon and hanged them the same night. Justice was done, but neither mayor Hart nor Colonel Jones seemed overly pleased with the fashion it was done.

As they were in no shape to stick to their plan to head east to Hell's Canon the next day, the posse decided to stay in Walla Walla to recuperate.

Deadlands Reloaded - Federal Entanglements
deadlands
uthoroc
This is the 17th session log of our Deadlands Reloaded campaign "The Great Northwest" (on November 22nd).

Having made themselves comfortable in Walla Walla, the posse decided to stay a couple days and recuperate before heading further east towards Hell's Canyon. At breakfast in their boarding house, they were visited by Captain Danby, who asked them about their destination and told them a little about the road to Snake River and the canyon. Tyler (the ex-Agent) also learned that their was a new mining operation at Hell's Canyon: the Dunlevy Mining Co. Of course his well-connected family had some dealings with the Dunlevys in the past. Their had been no news from the mine for a while, but not so long that it had aroused concerns yet.

Worried by the atmosphere of despair and fear in town, Gus (the preacher) decided to organize a little festival and enlisted mayor Yvonne Hart's help, as well as that of two other reverends in town. He also asked Racing Cloud, who was a little reluctant at first, but let herself be convinced to lend a hand. People brought what food they could spare and soon a little crowd was gathering at the town hall. Among the helpers Gus met a woman by the name of Elizabeth Boone who appeared especially distraught. He asked here for her troubles and she confided that her husband, Fred Boon" had gone missing several days ago. He had been part of a wood-cutting party and had vanished while being alone for a moment. The soldiers who had guarded the workers had searched for him, but been unable to find a trace. The general consensus was that Fred Boone had run away to leave the besieged town behind, but Elizabeth was sure that we would have done no such thing.

Meanwhile Tyler and Hunter (the bounty hunter) began to dig a little into the strange happenings in Walla Walla. Tyler asked Chris (or Gazes at the Dawn) to ask the spirits about any evil influences in or around town. While her ceremony took a while, she later confirmed that something powerful and evil was lurking nearby, something that was currently still in a larvae state, but close to hatching or emerging. All the nature spirits in the vicinity were afraid of it.

Captain DanbyHunter and Tyler visited the Union fort, but were unable to convince the commander, Colonel Jones, that the attack on Tyler last night had indeed originated from the fort. But they noticed a couple soldiers observing them with rather hateful glances, until Captain Danby appeared and sent them away. When the opportunity arose, Tyler cornered one of them - Private O'Leary - in the stables. The soldier was badly intimidated by Tyler, who again identified himself as an Agent, and almost spilled the beans. Tyler learned that there was a group of soldiers who apparently indulged in cannibalism, led by Captain Danby. But before he could tell more about their current doings, a sergeant - by the name of Ebediah Hunt - appeared and silenced the private.

Later, at Gus' New Years party after a nice if frugal dinner, a little sermon and several hymns, the Agency came back to haunt Tyler. Captain Danby appeared to arrest him on charges of treason and "unauthorized assumption of authority". He was escorted back to the fort and after a short interview by the Colonel and his second-in-command Lt.Col. Henry Chance - who quite obviously was the Agency contact here - incarcerated for later transport to Billings.

In prison, Tyler made the acquaintance of Lieutenant Gernsbeck, the soldier who had killed and eaten his wife. He looked hungry and feral, viewing Tyler more like prey than a fellow inmate. His jailer was Corporal Hubert, another member of Danby's clique, making Tyler feel very uncomfortable in his "lodgings".

Unwilling to let this stand, there rest of the posse appealed to the Colonel (for no effect) and to the mayor, who couldn't help directly, but recommend to talk to Mr. Dennis Frings, a local lawyer, because she knew Colonel Jones was indeed a stickler for regulations and a great believer in the law. Mr Frings did prepare an injunction which the judge accepted it. Armed with the legal documents they again confronted Colonel Jones. It took some convincing, but finally Tyler was given into the care of Sheriff Freeman and transferred to the town jail on the grounds that this was not a military matter.

Deadlands Reloaded - Road to Walla Walla
deadlands
uthoroc
This is the log of our 16th Deadlands Reloaded session (on November 1st, 2013).

The trek along the Walla Walla river valley started out uneventful, but the posse soon felt watched from the surrounding hills and woods. The howling of wolves began as evening approached and Hunter secured a campsite that was a defensible as possible. That proved to be wise when the Wolfling Alpha who had trailed Matt (the huckster) ever since the Klickitat village and two of her packmates attacked in the early morning hours. They were clearly after Matt and the female went all-out for his throat before he could get a spell off. She very nearly tore off his throat out (3 wounds), but one of the hired gunmen from Portland - Pete LaCroix - saved his life with a well-placed short between the wolfling's eyes. Her two packmates were quickly taking care of before they could escape into the night. Matt's nemesis was finally defeated. [Matt's player played the "Enemy" adventure card four sessions ago. The wolfling attacked him twice, both times resulting in a near-death experience for him. A great use of the card.]

The next day the posse ran into the first signs of the siege of Walla Walla. Hunter and Toni (the muckraker) were scouting ahead when they noticed a suspicious tree - it was prepped to fall across the road and block the wagon's path. Closer observation revealed a couple large figures behind some boulders on the slope above - Sasquatch. The group left the wagon safely back and made signs of peace, but as they approached the Sasquatch rolled a boulder down the slope toppling the tree. Undeterred, Tyler (the ex-Agent) figured out a way to use the mules, their harness and a convenient tree [great use of the Repair skill] to move the fallen tree. Toni tried to parley with the Sasquatch while he was working but got nowhere, the two big fellas only growling and throwing threatening stones from up top. Hunter fired a few shots to intimidate the Sasquatch and they retreated for the moment. But as the mules began to pull away the tree, they appeared back near the wagon, and ran at it, intent on pushing it down the slope off the other side of the road.


The stretch of road with the fallen tree. Click the image to download an A1 pdf of the map.

The posse scrambled to save their precious supplies while trying to avoid killing the sasquatch, as they still hoped to find a peaceful solution. Tyler produced the perfect weapon: the slumber gas he had appropriated from the Agency lab in Seattle. He threw a vial and it promptly put both Sasquatch soundly asleep [great Throw roll and two failed Vigor rolls]. When the two awoke they found themselves securely bound - or so the posse thought. In fact the first Sasquatch to awake managed to break the rope holding him with an impressive effort of strength. But Gus (the preacher) had cast the "Tongues" miracle on Toni, and she managed to talk the Sasquatch down. They learned that the Sasquatch were trying to destroy Walla Walla because it was the "root of the evil" and their "Big Chief" was not going to be friendly to the humans. But Toni convinced these two at least to let the wagon through and tell the Big Chief they wanted to talk with him.The two did not look hopeful this would amount to anything, but let the posse pass and vanished into the hills.
[The adventure in the Trail guide has the Speak Language power not working on the Sasquatch on the pretext of their language being too primitive - but that's something I don't like, especially as an NPC turns up who then DOES have a special power that works. Much better to have the PCs' own abilities actually make a difference.]

A little later the posse was met by a cavalry patrol from Walla Walla, only the patrol was riding a steam wagon instead of horses. Captain Danby and his troopers escorted them to town, where the supplies - few as they were for a whole settlement - where welcomed with cheers and renewed hope. Mayor Ivonne Hart invited them into her office, where she asked them to find a way to contact the Sasquatch so a peace or at least a truce could be arranged. All her own attempts to communicate with the besiegers had failed in the past. Tyler asked her about instances of cannibalism in Walla Walla - theorizing that this was what worried the Sasquatch so much - and learned that one soldier had indeed been imprisoned for partaking of human flesh. Colonel Jones, the commander of the Union troops, declined Tyler's request to speak to the convict, claiming this was army business and the army would handle it.

Someone else was waiting for the posse in Walla Walla: Chris (or Gazes in Wonder as she is known to the Klickitat) and Racing Cloud. The reunion was happy, but overshadowed by the worrying news of Sasquatch attacks on Walla Walla and native villages in the mountains. Chris plan was still to go to Hell's Canyon to the Sasquatchs' holy place and there find a way to locate the "Old Glade", the ancestral home of the "Elder Siblings" as the Klickitat call the Sasquatch. The others agreed with this, but Tyler was keen on locating the threats of cannibalism and humans turning itno Wendigo here in Walla Walla. In return, an unknown enemy seemed to be unhappy about his arrival in town: As he left the tent where they had spoken with Chris, a shot rang out from a sniper somewhere near or in the Union first. The bullet was aimed at his head, but luckily only grazed his shoulder. A quick but careful checked for tracks in the area revealed that the shot must have come from inside the fort.

Cartographer’s Annual: November
uthoroc

The latest Annual issue is now available for subscribers from their registration page. The November Annual consists of a new hex mapping style based on the Bitmap Overland style that comes with CC3.

Templates, symbols and tools allow you to create a hex-based setting map in minutes, giving you that old-school explorer feeling with modern graphics! Check out this sample map of “The Warring Isles”:

The Warring Isles

Mirrored from Profantasy's Map-making Journal.


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