Last Wednesday we played the last session of our "Cthulhu in Weimar" campaign.
While my campaign log is unfortunately still stuck somewhere in the middle of the story, I'm happy to report that I felt it came to a great climax and satisfying resolution (at least for me). Reactions from players were mostly good, only
Momosnyx was not quite so happy with the campaign.
The final part of the campaign saw the story becoming very personal, with the characters wrestling with their heritage, and a difficult decision to make: Do we try to end the sorcerer's existence, risking a major intrusion of Yog-Sothoth into the world? Or do we allow him to live and maintain the status quo, letting him get away with manipulating his descendants for the foreseeable future? A flip of a coin, gave the final impetus...
In the confrontation with their nemesis, three of five characters were killed ... or better, sucked into an extra-dimensional space never to be seen again .... or to be even more exact, two were sucked away and one was possessed by a twelve-century-old sorcerer and
then sucked out of this world. Of the two surviving party members, one was down to 1 hit point, and the other up to 60% in Cthulhu Mythos. Not a very promising prospect for his future, but as he was the prima candidate for the sorcerer's possession, he could call himself lucky.
I think that is an adequate outcome for a Call of Cthulhu campaign.