Recently I have ended my latest
Jhendor campaign, and while it was a rousing success ("Chinese Ghost Story" style far-eastern fantasy), I need a little break from the fantasy genre. I've decided on something I've wanted to do for a long time: Run a classical Call of Cthulhu campaign.
I've played in several and ran the odd stand-alone scenario, but never got around to running a full campaign. 1920/30 Germany makes a horrific (literally) setting for the game, and not surprisingly there is a vibrant German CoC community with its publications centered on this period.
Not that I really need the published material. I've never been a good GM for other people's scenarios, and as a history M.A. with a focus in modern history - and more importantly a friend in the local university library, I can find the background material easily enough.
I want this campaign to really live on the historical background of the Weimar Republic, and therefore I will try to spread half a dozen scenarios over the time from 1918 to 1933, each linked to one of the major themes/events of the time. The first will take place in the early November days of 1918 in Berlin, with the navy mutinying in Kiel and the Kaiser about to abdicate.
But I don't want to fall into the trap of explaining the major historical events with mythos activity. I always thought that was cheapening history. Instead the actual happenings of the campaign will be intensely personal for the protagonists (the PCs of course), with the events of history serving as background and theme.
I'll also try to apply a few lessons I learned (or think I learned) from Pelgrane's Book of Unremitting Horror about horror role-playing. Whether that will work out, time will tell.
I can't discuss my ideas for the storyline, since some of my players might be reading this, but I'll try to follow the development of the campaign here. It will be useful as a place ot focus my thoughts at least.